VECTOR-G
UX Techniques
Competitive Analysis, Information Architecture, Prototyping
Background
VECTOR-G is a web-based application designed for building and deploying turn-based games, with a strong focus on war games. It enables game designers to create, customize, and manage game mechanics and rules through an intuitive GUI-driven interface, eliminating the need for traditional coding.
Problem
The current version of the application suffers from several critical limitations that hinder adoption and usability. As a desktop-based client, it was not readily available or easy for users to download and access, creating an unnecessary barrier to entry. The application is difficult to navigate and built on outdated, non-modern design patterns and interaction models, which contribute to a confusing and inefficient user experience. These issues increase the learning curve, slow down game development, and leave the platform misaligned with modern expectations for accessibility, usability, and maintainability.
Solution
The proof-of-concept solution reimagines the platform as a web-based application built with modern UI libraries and contemporary design patterns. It overhauls the way games are created, deployed, and managed by introducing a streamlined, intuitive interface that simplifies rule creation and game configuration. By modernizing both the user experience and the workflows, the solution enables game designers to efficiently build and manage games while making it easier for players to discover, join, and participate in games throughout the entire gameplay lifecycle.
Outcome
Improved usability and adoption through a web-based platform that eliminates installation barriers and makes it easier for both designers and players to get started.
Faster and more efficient game creation and management enabled by modern UI libraries, intuitive workflows, and GUI-driven rule design.
Enhanced player engagement by simplifying game discovery, joining, and in-game management across the full gameplay lifecycle.